Curriculum

Our Bias Towards Design

Because Prototype Design Camp student-designers answered questions regarding our collective future, our programs are based on an authentically-engaging 21st century learning process (and adaptable spaces that allowed their design-centered ideas to come to life).

We believe that Design Thinking is a true 21st century pedagogy. It naturally provides learners with the thinking tools to respond to increasingly complex world and unpredictable future while remaining focused on the human experience. Learn more here and below.

Prototype believes:

  • Students should be challenged to solve authentic, real-world problems.
  • ‘Design Thinking’ is 21st Century pedagogy for solving real problems.
  • Problems should be discovered by research in the real world.
  • Students should be on teams with diverse skills and points of view.
  • Brainstorming should be taught and highly valued.
  • Proposed solutions should be tested over and over.
  • Failure should be embraced as a valid part of the process.
  • Prototypes should be presented to and reviewed by a professional jury.
  • The curriculum should be made available to others to further develop.

Definition of Design Thinking:

Design Thinking is a process for practical, creative resolution of problems or issues that looks for an improved future result. It is the essential ability to combine empathy, creativity and rationality to meet user needs and drive [project] success.

Unlike analytical thinking, design thinking is a creative process based around the “building up” of ideas.

There are no judgments early on in design thinking.

This eliminates the fear of failure and encourages maximum input and participation in the ideation and prototype phases. Outside the box thinking is encouraged in these earlier processes since this can often lead to creative solutions.

[Definition courtesy of this Wikipedia link]

Process of Design Thinking

There are various schools, organizations and companies that specialize in design thinking.  While each may have its own language, the process essentially contains the following stages:

  • Define the problem
  • Research the problem’s context and previous efforts
  • Ideate/Brainstorm without disregarding ideas
  • (Rapid) Prototype concepts and models
  • Choose a particular solution to develop
  • Implement the solution
  • Test/Learn by getting user feedback and collecting data

Note: The process is not meant to be linear nor completed like a checklist.  Steps can be repeated throughout the process, allowing tremendous flexibility for student teams to truly test their thinking.

Additional Explanations for Design Thinking

Videos

Articles

Books

Schools / Programs / Initiatives

Purely for Fun (Yet Very Useful)